A 3D scene rendered with a 1-bit Bayer dithering shader
Elliott Regan
I solve complex problems at scale and build the teams that sustain them. Over 15 years across healthcare, education, telecom, and enterprise systems, I've learned that great architecture starts with great people—and both require leading with clarity, not complexity.
Demos
View All →Exploring different approaches to procedural ink splotch generation
Recent Posts
View All →A practical guide to replacing VitePress's default theme with custom components for better design control and smaller bundles.
A quick guide to identifying heavy dependencies and optimizing page load times with bundle visualization tools.
Generating organic blob shapes by slicing through procedural terrain - a simple but effective approach to creating natural-looking silhouettes.